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Role: Producer
Tools: Jira, Google Docs, Lucidchart, Slack
Studio: Techland
Dying Light 2: Reloaded Edition
My work
Producer
3D / Level Art/ Concept Art
After release of Dying Light 2 it was heavily supported in live service model catering to players with constant stream of updates and events.
I was working as a producer of three departments - 3D Hard Surface Artists, Level Artists and Concept Artists working on supporting the title after launch.
The biggest update we shipped was global overhaul of assets models, textures and foliage that was meant to support the enhanced visuals aspect of Reloaded Edition of Dying Light 2.
I was responsible for:
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Sprint planning
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Conducting daily and reviews
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Preparing production documents
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Cooperating with outsource
and most of all making sure that artists have a smoothest way possible to do their best.

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